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Mimio Educator: Top 10 STEM Resources for Robotics and Coding

Today’s educators know how vital STEM fields are for their students. STEM learning covers a multitude of necessary skills: hands-on, critical thinking, problem solving, student-driven, creativity, innovation, collaboration, inquiry, leadership, and teamwork. These skills will help today’s students excel in STEM careers, which are growing at a rate of 17%—compared to 9.8% in other professions.

Robotics and coding are becoming more and more popular for incorporating STEM in the classroom. Both activities are engaging for students while providing the ability to apply their knowledge of science, mathematics, and technology to solve problems.

Interesting in incorporating these activities into your classroom? Here are our top picks for robotics and coding resources:

  1. Hopscotch: Designed for ages 8–11 and excellent for beginner programmers, Hopscotch is a free iPad app that uses video tutorials to teach students how to code popular games. Kids can then play games created by other users with the app. There are also resources for educators, such as lesson plans and transition guides.
  2. KodableThis program provides a tool for coding in the classroom with over 49 free levels of exploring. It is recommended for ages five and over, and is both iPad and web-based. Their comprehensive curriculum focuses on group and independent practice activities that build creativity, collaboration, and communication.
  3. Code.org: If you are looking to integrate coding in the classroom, Code.org provides courses built off curriculum that contain lesson plans, handouts, offline activities, videos, and online tutorials. Using a teacher dashboard, lesson activities can be assigned, activities can be monitored, and sharing permissions can be set. The activities provide a mix of online independent practice, discussions, and unplugged group activities. The Computer Science Fundamentals courses provide educators with many options to use with students and are designed to be flexible. Plus, they provide Hour of Code tutorials for beginner coders.
  4. ScratchThis project from MIT’s Lifelong Kindergarten Group teaches math, programming, and creative expression through technology. Students can create animations, games, and models that communicate artistry and learning. The application is split into three sections on the screen. In the middle, students can see available drag-and-drop programming blocks. On the right, students can program and edit the appearance of various sprites (characters) that the program provides or use one of their own. On the left, students can see their coding work in action. Scratch meetups are hosted in many different states and provide opportunities for Scratch educators to meet and share ideas and resources. Check out Scratch Day, a yearly gathering of students, parents, and teachers to share Scratch ideas and participate in various activities.
  5. Google CS First: This site provides students aged 9–14 with activities that introduce computer science and programming through Scratch. Different themes such as animation, sports, game design, storytelling, and art engage students with video tutorials and practice. Each theme includes eight activities and about 10 hours of content that can be spread out over several days or weeks. It is ideal for computer clubs and/or courses. They also offer various Hour of Code activities such as Create Your Own Google Logo, Animate a Name, and High Seas Activity. CS First earned an ISTE Seal of Alignment for addressing the ISTE Standards for Students.
  6. Wonder Workshop Dash/Dot Robots: Dash and Dot for ages 6–11 are a pair of robots from Wonder Workshop with five accompanying apps that help kids program the robots. Blockly introduces students to coding using visual blocks of code. Though the apps are free, the robots must be purchased either individually or as a package deal, with various accessories for each. In Blockly, students work through a hands-on tutorial and then can complete puzzles where they have to write the prescribed programs. They can also create their own programs, including custom sounds, and save them in the app. The robots will need to be detected via Bluetooth by the app each time they play. Cue robots are designed for students aged 11+.
  7. Mimio MyBot educational robotics system: The robotic opportunities are endless with the Mimio MyBot system. Students can build a variety of robots, connect them to a browser, and code with a simple drag-and-drop interface. Educators have access to on-device materials such as tutorials, videos, user guides, and programming guides.
  8. Machine Learning for Kids: Find projects to introduce students to the concepts of machine learning and artificial intelligence using the Scratch block-based coding language and MIT App Inventor. Users sign up for a free account from IBM Cloud to get access to Watson, the question-answering computer system. Machine Learning for Kids provides step-by-step instructional guides for creating various data sets to train the AI. Students can then see the machine learning in action as it runs through the Scratch interface.
  9. Tynker gamesTeach your elementary students coding concepts with a focus on activities for grades K-8. Tynker has a comprehensive curriculum, STEM courses, and classroom management tool built right in. They also offer free training for schools.
  10. Unplugged coding activities: These do not require the use of a computer and are a great way of introducing coding concepts before students use the computer. Codespark Academy provides various unplugged activities such as Make Your Own Foo and Design a Comic—these activities are provided to educators with a free account. CS Unplugged is a collection of free learning activities that teach computer science through engaging games and puzzles that use cards, string, crayons, and student movement.

Need some assistance bringing robotics and coding to your classroom? Consider using DonorsChoose.org or find other creative ways through social media to acquire funds for your program. To read more about robotics, coding, and STEM learning, be sure to download our new and improved STEM guide. In this guide, you’ll find best practices to engage students in STEM subjects, updated top 10 STEM resource lists, a how-to guide for creating hands-on STEM lessons, and much more. Download your free guide today!

DOWNLOAD OUR STEM GUIDE

Topics: STEM

Mimio Educator: Professional Learning That Works Part Two: Timely Learning

In part one of this series, we reflected on the inadequacy of the professional learning model that we see most of the time in education. Teachers receive one day of learning and then are sent on their way. Instead of getting a chance to really work on the model with time to implement and then reflect on the learning, teachers are thrown right back into their classrooms.

Here are the top three issues that were discussed in part one:

  1. Professional learning has to be more timely—teachers can’t wait to learn something they need to learn.
  2. Professional learning should include opportunities for the teacher to practice and use the strategies, just like we have students do in the classroom.
  3. Professional learning should be relevant to the learner. If the teacher believes something doesn’t really apply to them, the leader of the professional learning should work to make it relevant to the audience.

First, we are going to think about how we can make professional learning more timely for staff. It’s true that bringing in a speaker for an entire staff development day is very efficient and can be very impactful, but if your district is like mine, we have these spread out throughout the school year. Teachers often comment that certain times of the year aren’t convenient to be learning something new. I respect their opinion—to an extent, there is never adequate time to practice and implement new things. I think what they mean is that this strategy would have been better earlier in the year or during a period with less going on. There is probably no perfect time for all teachers, so what do we do?

If we take the “I do, we do, you do” instruction model from Explicit Instruction that we discussed in part one, we can think about it in terms of making learning timely for teachers. We can ask ourselves how the “I do” portion can be more timely, and then do the same with the “we do” and then the “you do” portions of this model.

Here are some tips to help you achieve timeliness for your teachers:

I do: This part of the learning is when the teacher gains the knowledge. While full-day workshops are often great for this, they can lack the timeliness that is needed for our teachers. For example, when a teacher would like more information on a topic—like classroom management or an instructional strategy—they have to wait until a local training is available, which can take a while.

One solution is to use online resources for teachers to learn new information. This can be effective in that these can cover just about any topic, are usually professionally made, and are able to meet the needs of teachers in a timely way.

Another opportunity for being more timely is to create on-demand video resources yourself for teachers. I often use this strategy in our district if there is something simple that can be demonstrated over a screencast video. Teachers can watch it when they have time and revisit as needed.

We do: Teachers need the chance to practice and implement the strategies that they have learned. When they return to the classroom, they usually jump right into the next school day and put the new materials to the side. How can we help to prevent this?

First, we can help them to plan and process the information they have learned. When I travel to a conference with others, I sometimes schedule time at the end of the day for us to discuss our next steps and plans. This helps put a timeline to the learning so we don’t put it to the side.

Another model that is very impactful is professional coaching. Some schools have instructional coach positions who do this full time. This is really an ideal way to do “we do” practice in the classroom. The coach can model, co-teach, or just provide feedback to the teacher.

You do: Depending on the topic, the steps above might not be necessary. There are times when the professional learning is something that a teacher can easily implement quickly into the classroom. Even so, it’s good to have a plan or timeline for the “you do” portion of the teacher trying the strategy. This can come from a principal creating a deadline for implementation or from the teacher’s individual plan for how they are going to use it. Essentially, some kind of accountability can be created to ensure that the learning isn’t pushed to the side and not used by the teacher.

Hopefully these tips can help us think differently about how we make professional learning a timely experience for our teachers. Did you miss the first part of our Professional Learning That Works series? Be sure to check it out here.

While you wait for part three, be sure to check out Boxlight’s training and professional development opportunities.>>

Mimio Educator: Fall 2019 Webinar Series: Watch On Demand!

Hundreds of educators joined us this fall for another rendition of our Transforming Learning in the Classroom webinar series. These robust sessions featured insights from experienced leaders in EdTech and provided educators with helpful tips for utilizing technology to promote critical thinking, implement project-based learning in the classroom, and support students as they prepare for college and STEM careers.

These three webinars are full of valuable ideas for using technology in the classroom to promote student engagement and success.

Here’s what you missed in this year’s live series, and what you can learn by watching the webinars on demand: 

  • Project-Based Learning Resources for the Classroom
    Learn the fundamentals of project-based learning (PBL) and find out how you can implement this practice in your own classroom. Experienced educators and tech experts Paul Gigliotti and Lynn Erickson discuss what PBL is, how you can utilize it in your classroom, and why this pedagogy is so useful in engaging students in complex real-world topics.

 

  • A Robotic Odyssey: How Robotics Is Helping Prepare Students to Be Tomorrow’s Inventors, Programmers, and Astronauts
    AldrinFamilyFoundation_CMYK-600pxIn this webinar, Stephen Barker (Boxlight’s VP of STEM Education) and Jim Christensen (Executive Director of ShareSpace Education, a key program of the the Aldrin Family Foundation) discuss how robotics prepares students for complex STEM majors and future careers. Viewers will learn about the important skills students can learn from robotics programs and STEM education that help set them up to become the next generation of STEM professionals.

 

  • Surface Learning vs. Deep Learning: How Technology Can Help Students Think Deeper
    Discover how technology can change the way students think in an insightful session about the importance of both surface learning and deep learning. Kelly Bielefeld, an experienced educator, discusses the dilemma that occurs when educators focus too strongly on basic surface knowledge or spend too little time building foundational deep knowledge. Bielefeld also shares how you can utilize technology to find the right balance between surface and deep learning.

Not only can you find this fall’s engaging webinar series on the on-demand webinar page, but you can also access webinars from previous seasons of Transforming Learning in the Classroom. From personalized PD to mobile devices in the classroom, watch webinars at your convenience by visiting our on-demand webinar page!

If you missed the live webinar series, you can now access the fall 2019 Transforming Learning in the Classroom collection of webinars on demand.

Listen to Our Webinars NOW

 

Tips para docentes usando MimioStudio

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Apreciable Docente

Lo invitamos a leer y poner en práctica los siguientes tips de lecciones para docentes, los cuales potenciarán sus lecciones y permitirán que la enseñanza y aprendizaje dentro del aula, laboratorios, etc sea llevado a cabo al siguiente nivel. PRESENTAMOS MEJORES FORMES DE APRENDER

 

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Potentes Funciones para Mejorar las Lecciones

Dentro del software especializado para el aula MimioStudio™, tiene una amplia variedad de herramientas muy útiles que están a su disposición. La Galería de MimioStudio está precargada con gráficos, multimedia y plantillas que se pueden usar para mejorar cualquiera de sus lecciones. La característica más poderosa de la Galería es que es totalmente personalizable, lo que le permite crear sus propias carpetas de contenido a las que se puede acceder fácilmente cuando estás en MimioStudio.

Si te encuentras realizando procedimientos repetidos a medida que creas una lección en MimioStudio, conviértela en una plantilla de lección. Puedes arrastrar páginas completas de una lección a cualquier área de la Galería que elijas para crear una página de plantilla de lección que se pueda usar en cualquier momento. La Galería sirve como un gran almacén de multimedia con clips de sonido, objetos Flash y clips de películas, junto con gráficos que puedes agregar para acceder cuando sea necesario.

Regístrate hoy para nuestra próxima sesión de Aprendizaje Rápido: Tour por la Galería MimioStudio

 

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Crea Videos y Presentaciones Fácilmente

Hay muchas tendencias educativas excelentes diseñadas para cambiar el formato típico del aula con el fin de mejorar el aprendizaje de los estudiantes, como lecciones interactivas, carteras digitales y aprendizaje combinado, solo por nombrar algunos. Una de esas tendencias es el modelo de aula invertida, que implica el uso de breves conferencias de video que los estudiantes ven antes de la clase, lo que permite que el tiempo de clase se centre en proyectos y debates centrados en el alumno.

Usando la herramienta Grabadora de MimioStudio, puedes crear fácilmente videos para estudiantes. Esta herramienta le permite capturar cualquier cosa que se presente en la pantalla de su computadora. Tienes opciones para guardar una ventana, área o incluso la pantalla completa seleccionada. Usando un panel de control simple dentro del software, tienes todas las características necesarias para iniciar, pausar y detener una grabación. Cuando esté completo, puedes guardar el video como un tipo de archivo .AVI, lo que facilita compartirlo con los demás como mejor te parezca.

Regístrate hoy para nuestra próxima sesión de Aprendizaje Rápido de MimioStudio: Ampliando lecciones

 

¿Estás interesado en consultar más sesiones de Aprendizaje Rápido que se ofrecen este mes? Haz clic aquí para ver nuestra lista completa!

Helping Students Focus by Minimizing Distractions

Some of the common comments that I hear from teachers about how students have changed over the past 10 to 20 years is that they have less of an attention span than they used to, play too many video games, and want everything instantly. The degree to which this is harmful to students is probably up for debate, but I think it is hard to argue against the premise. Today’s students have many more distractions than those who were in school a decade ago. There are probably numerous reasons for this, but most teachers would point to the influx of technology as the main culprit in this situation.

As we think about infusing our classrooms with engagement and technology, how often do we reflect on this ourselves? How much are we as a system contributing to the distractions that surround our students each and every day?

If we are honest with ourselves, we might admit that there is a danger to too much technology use in the classroom. We must use it with intention and purpose in order to make it worth doing, otherwise anything we do can just add to the distractions. And it really isn’t just technology that is a factor in this. Students are inundated with ads, billboards, print, electronic, and social media of all kinds. There is a tremendous amount of input for students—so much so that it can be hard to stay focused.

Here are some ways teachers can combat distractions in the classroom:

Only turn technology on when it is being used: Technology can be very engaging for students, but can also be a huge distraction at the same time. Unless there is a need as part of the lesson or the learning, technology should be put away. Some teachers allow students to listen to music while they work, but I have found that the amount of time students waste fiddling with changing songs and adjusting the volume turns it into a huge time-waster in the classroom. Not to mention that research does not support students being able to multitask. This is mainly a classroom management solution, but an easy one to help our students focus.

Only add the essentials to classroom walls: There is very interesting research that’s come out in the last year that points to cluttered classroom walls as a distraction for students. To some extent, I think this makes sense to us as educators. The information that students are exposed to day in and day out is probably overwhelming for many. There are good strategies for using word walls and vocabulary displays to help support student learning, but if the walls aren’t walls that teach, they are probably better off being walls that are bare.

Keep group work structured and maintain accountability: Student group work or cooperative learning is a great way for students to learn, but it can turn into a huge distraction if not structured well. Students need to be taught not only what is expected of them, but also what is expected of the other people in their group in order to maintain accountability. Another great strategy during group work is to make the learning visible in some way—classroom management is easier when the teacher can see productive groups from a distance.

When presenting, keep it simple: I recently attended a professional learning workshop by someone whose use of clip art was almost offensive. Each slide had at least five photos and two pieces of word art—it was nearly impossible to understand any of the content. This is an extreme example of course, but teachers need to be aware of the same impact. Visuals are great when they serve a purpose, but cluttering up our flat panel displays doesn’t help anyone learn and can even be a distraction.

Identifying (and guiding!) distracting students: Finally, one of the other big distractions for students doesn’t come in the form of technology at all—it’s other students. Teachers can use many tools to help this, like separating students who are being distracting, giving students the tools to minimize distractions, and working with off-task students to ensure they have the tools to make better choices.

The are many other instructional tools that we can use to help offset distractions. Keeping to one topic at a time during instruction helps students to stay on track. Having desk and locker clean out days is also important to help students who might struggle with organization. All of these can help support our kids to stay focused.

Want to connect with fellow educators to discuss topics like this? Consider joining MimioConnect™, our interactive teaching community!

Join Our Online Educator Community

The Big Guide to STEM Volume 2

You’ve probably heard of STEM—you may even teach STEM in your classroom. The key to students’ success is not only to learn science, technology, engineering, and math, but also to understand how those disciplines apply to the world around them. Students need to develop the critical skills that will prepare them for beyond the classroom, enabling them to be tomorrow’s engineers and innovators.

TheBigGuidetoSTEM_v2-1To help you further your STEM efforts in the classroom, our new and improved STEM guide is now available! We’ve updated the stats, included new articles, refreshed our top ten lists, and added two new lists featuring robotics and coding as well as space. Plus, we dive into the many ways you can bring STEM learning into the classroom, how to engage students in STEM subjects to ensure they’re prepared for careers in these fields, and take a look at the STEM products that are changing the way we teach and students learn.

Here’s a taste of what you’ll find in our new and improved STEM guide:

  • Articles: From branching out STEM concepts and creating STEM-focused lessons to why it’s critical to involve girls in STEM, our articles provide valuable insight into STEM learning.
  • Top 10 lists: Looking for the best STEM events, tech products, apps, and resources for teaching about space? We’ve got you covered! We’ve also included a list of available funding to help you bring STEM into your classroom even if you’re on a tight budget.
  • Infographic: We need a STEM workforce, and our STEM by the Numbers infographic shows just how important STEM learning is for today’s students.
  • Robotics: Interested in incorporating robotics in your lessons? Check out our top three considerations for bringing this popular activity to your classroom.
  • And more!

STEM occupations have grown 79% since 1990, so it’s imperative that we make STEM a priority for all students. Download our valuable Big Guide to STEM Volume 2 today to discover the many ways to incorporate STEM learning in the classroom!

The Gift of Classroom Read Alouds

Many of us probably remember wonderful days in our elementary classroom listening to stories read by our teacher. These stories, whether they were picture books in kindergarten or chapter books in fifth grade, were a major part of my upbringing in elementary school and one of my favorite times of the school day. I distinctly remember in fourth grade listening to Charlie and the Chocolate Factory and being sorely disappointed when we watched the movie and the details had changed. I had such a vivid picture in my head of the characters and setting. Our entire class had the collective language of the story that we could talk about and discuss.

Sadly, some teachers see classroom read alouds as a waste of instructional time. And just like everything else in the classroom, if done poorly, these sessions can be very ineffective. So, while it is true that it can be a waste of instructional time, when done well, it is not a waste at all.

More often than not, I feel that classroom read alouds are well worth the investment of time. Everyone loves to be read to—even adults. Look at the popularity of audiobooks and sites like audible.com. These demonstrate that people of all ages love to listen to stories.

So, what makes a good read aloud effective instructional practice? And why should we encourage teachers to read books aloud to students? Here are some of my thoughts:

  • Reading fluency is more than just reading quickly: Good readers are able to use timing, tone, inflection, and pausing to make the written word easy to listen to. Students do not come by these skills naturally—they have to learn and practice them. Teachers can model this so that when students read, they can transfer the ability to read with emotion and effect, both orally and when reading silently. In essence, hearing good reading helps students to become better readers themselves.
  • Comprehension questions can be embedded: As teachers read the story to the students, they can seamlessly work in comprehension skills. Things like making predictions and drawing inferences can be modeled for all of the students. It’s a great way for the teacher to show students how stories have clues that can help lead us to understand a theme or draw a conclusion.
  • Students are exposed to books they might not normally read: Read aloud books are typically rich in some way, shape, or form. They might be full of historical references, rich imagery, or silly humor. Often times, this will ignite an interest in an author or series that the student had never experienced before.
  • It gives students a break: This might not be the best reason to do it, but it does serve a purpose. Read alouds fit in well before or after recess and in the spots in the schedule that don’t allow for long periods of instruction. It gives students a way to relax and passively listen for a few minutes in a typically work-filled day.
  • It creates a shared love of literature: Most teachers read books aloud that they really love. To spend that much time with a book requires some commitment, so teachers are usually all-in with their selection. By reading something hilarious like the Junie B. Jones series or something emotional like Where the Red Fern Grows, teachers can share their love of the story with their students. The last two pages of To Kill a Mockingbird get me every time, but I loved reading them to my students every year.
  • Teachers can model a growth mindset: Even teachers make mistakes. As I read the books aloud to my high school students, I would make mistakes from time to time. This allowed me to model that I wasn’t perfect—mistakes are signs of growth, and we can roll through anything that might come up.

There are other good reasons to read books and stories aloud to students in the classroom. Pure enjoyment should be reason enough to kick back and read a great book, but it is also a great practice educationally for a number of reasons. Hopefully, our students have wonderful memories of being read to just as I did when I was a student.

Want to connect with fellow educators to discuss topics like this, find engaging lesson plans, and share your ideas? Consider joining MimioConnect™, our interactive teaching community.

Five Emerging Trends in EdTech

As we inch closer to 2020, we can look back at the significant strides and innovations in educational technology and the ways EdTech has redefined traditional education in the first two decades of the 21st century. Technology has become an integral part of the everyday learning process, with students, teachers, parents, and administrators all using important devices and software each day to increase efficiency and improve learning outcomes.

After so much growth in the EdTech industry and the creation of a surplus of EdTech products, it’s hard to imagine how much room the industry still has to grow. Yet new educational technology solutions are being discovered every day to help educators and students improve the learning process and achieve success. These emerging trends are the EdTech solutions of the future and will have a bold impact on the industry in the next decade.

Here are five emerging EdTech trends you should watch for this year:

  1. Alternate Realities: Virtual Reality, Augmented Reality, and Mixed Reality

The first educational stride in the alternate reality trend came with the affordability and accessibility of Google Cardboard, which allowed students to convert their personal devices into virtual reality (VR) simulators. This enables students to visually experience valuable learning opportunities—such as observing a surgery or exploring a historic monument—as if they are actually there. Augmented reality (AR) is currently a hot topic in the EdTech space, with many innovative resources popping up on the market for students and teachers to take advantage of all of its possibilities. AR is technology that digitally places interactive elements in the real world, simulating objects that are right in front of students, typically through the camera of a smartphone or other handheld personal device. Finally, mixed reality (MR) has begun to make its debut in the classroom, enabling students to experience a virtual environment that is superimposed on the physical environment. MR shows great potential for the educational technology market, with predicted global growth of 90% until 2021.

  1. On-Demand Education and Independent Learning

Students—particularly those in high school—have begun taking greater ownership of their education, becoming more independent as learners. In the classroom, this has resulted in an increase in blended learning models, allowing students to complete online work in their own time. Additionally, teachers have had to rethink their lesson plans in order to engage Generation Z students, who rank video lessons as their preferred learning tool over learning apps and printed books. Greater student autonomy has also led to an increasing population of students who choose to attend online or blended learning schools, along with a greater social acceptance of these alternative learning paths.

  1. Digital Security and Student Data Privacy

Student safety is always going to be a top priority in schools, and many new EdTech solutions have emerged to support schools’ missions to keep students safe. From fingerprint and facial recognition software to digital student safety monitoring services, schools are striving for ultimate digital security to protect students and faculty both in and out of the classroom.

Student data privacy is also a top concern for schools, especially amid countless cybersecurity breaches and ransomware attacks on schools within the first half of 2019. Districts and administrators are searching for new ways to protect sensitive student data from being breached in a hack—especially their personally identifiable information such as name, address, and birth date. An ever-growing collection of resources to support student data privacy have also emerged, such as the Education Privacy Resource Center, FERPA|Sherpa.

  1. Artificial Intelligence (AI) and Machine Learning

Artificial intelligence (AI) is the use of computer programming to imitate human thought and decision-making by analyzing data, solving and anticipating problems, and learning and adapting to different tasks through another computing process known as machine learning. Other than being a complicated concept to grasp, AI has critical uses in the education space, including personalizing learning for every student, analyzing and interpreting student data, and improving teacher efficiency. Machine learning—an aspect of AI that is also seen in learning analytics—also has an important place in the future of EdTech, particularly in its ability to decrease teacher time spent doing administrative tasks, predict future student outcomes, and develop personalized learning plans for students.

  1. Robotics and Programming

Science, technology, engineering, and math (STEM) subjects are the foundation of the future careers of today’s K-12 students. With careers in STEM fields on the rise faster than the average growth for non-STEM jobs in the US, students will have to step up to higher-level technical careers in order to feed the growing market. With this in mind, it’s important that students are learning the STEM skills necessary today to be successful in college and future careers, including fundamental coding and programming skills and their functional connection with robotics. Many innovative products and software have been designed to aid teachers in supporting students’ programming and robotics journeys, such as the Mimio MyBot educational robotics system, which offers a digital programming interface along with physical robotics and engineering elements.

These topics are just a few of the big trends that will become the EdTech solutions of the future, changing the educational technology space for years to come. What trends do you expect to emerge and have a significant impact on EdTech in the future? Let us know in the comments below, and be sure to subscribe to our Educator blog to receive the latest news and trends!

English Discoveries en la Universidad Hispanoamericana

En la Universidad Hispanoamericana utilizan nuestra herramienta en línea, English Discoveries, para que los estudiantes avancen y aprendan el idioma inglés.

Esta herramienta es una solución integral para el aprendizaje del idioma inglés basada en tecnología, que atiende las necesidades pedagógicas, administrativas y tecnológicas de las instituciones académicas y ministerios de educación. Al ofrecer distintos modelos de implementación, tanto de aprendizaje mixto como de aprendizaje a distancia, esta solución “llave en mano” incorpora enfoques pedagógicos y metodologías de aprendizaje probas en el campo, en combinación con tecnologías de aprendizaje interactivas de punta, lo que crea un ambiente ideal para el éxito del estudiante.

Para más información: [email protected] 4055-0800

Cubetto Case Study | Victoria’s Story

Five-year-old T enjoys programming Cubetto and watching the effect of his actions. He especially enjoys using Cubetto on one of the beautiful World Maps (playmats). Ru (age 2) is very young so mostly likes trying to get puzzle bits in the holes in any random order or position, pressing the button and frequently turning the robot over to watch the wheels move in responseto the pressing of the button.

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